
Halo 3 is a first-person shooter game developed by Bungie and published by Xbox Game Studios in 2007. The game offers a wide range of weapons, including the Sniper Rifle, Mauler, and Rocket Launcher. While the game mechanics and strategies primarily focus on direct shooting, bank shots, or ricochets, are also possible. In Halo Infinite, a medal called Bank Shot is awarded for killing an enemy with a ricochet. The Heatwave weapon in Halo Infinite is designed for ricochets, and its projectiles can track users when they bounce off surfaces. While bank shots may not be as common as direct shots in Halo 3, they can still be utilised by players seeking creative ways to eliminate opponents.
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What You'll Learn

Bank shot medal in Halo Infinite
In Halo Infinite, the Bank Shot medal is awarded to players for killing an enemy with a ricochet in multiplayer mode. This medal is one of the many medals in the Halo series that players can earn by completing specific tasks, such as killing a certain number of enemies or killing them in particular ways.
The Bank Shot medal was first introduced in the Technical Previews of Halo Infinite and has been a part of the game's multiplayer experience. While the exact mechanics of earning the Bank Shot medal may vary depending on game mode and weapon balance updates, the fundamental requirement of killing an enemy with a ricochet remains the key to achieving this medal.
Players seeking to obtain the Bank Shot medal can employ various strategies. One weapon that is particularly effective for achieving ricochet kills is the Heatwave, which is designed for ricocheting projectiles. Utilizing this weapon in multiplayer matches can increase the chances of earning the Bank Shot medal.
Additionally, certain game modes in Halo Infinite may offer more opportunities for ricochet kills. For example, the Triple Bank Shot mentioned in a Reddit post suggests that specific game modes or scenarios may provide unique chances to achieve multiple ricochet kills, potentially earning multiple Bank Shot medals in a single match.
Overall, the Bank Shot medal in Halo Infinite encourages players to think creatively about their weapon choices and strategies. By mastering the art of ricochet kills, players can proudly display their Bank Shot medals as a testament to their skill and adaptability in the game.
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Grenades and their trajectory
Grenades in Halo 3 have a straight trajectory instead of arcing, and they do not bounce when they land in snow or sand. In Halo 3, if a grenade is thrown up and hits a surface, it will not explode until it hits the ground. This is presumed to be a safety feature to ensure the grenade only explodes after striking a surface.
The M9 High-Explosive Dual-Purpose grenade (M9 HE-DP), also known as the Fragmentation grenade, Frag grenade, or Frag, is a UNSC-issued grenade that functions similarly to contemporary hand grenades. It is designed to be effective against infantry and lightly armoured vehicles. In Halo 3, the M9 HE-DP grenade travels farther than the Plasma grenade, making it useful for quickly damaging attackers before they can move away, giving you an advantage in close combat.
In Halo 3, players can carry two M9 HE-DP grenades at a time, a reduction from the four in Halo: Combat Evolved and Halo 2 due to the introduction of four grenade types. In Halo 3: ODST and Halo: Reach, players can carry three and four grenades, respectively, but only if the settings are changed in the latter.
Frag grenades in Halo 3 are more powerful than in previous games, rewarding spamming, and their larger size makes them harder to avoid. They can also be deflected and shot out of the air, causing them to explode prematurely.
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Mauler instant kills
The Mauler is a close-range weapon in Halo 3. It is generally considered the weakest of all close-range weapons, such as the M90A Shotgun, Gravity Hammer, or Energy Sword. However, when dual-wielded, the Mauler becomes a powerful tool capable of instant kills.
The Mauler's ammunition scatters at distances, making it virtually useless at long ranges. It is also ineffective against shielded targets unless dual-wielded. When dual-wielded, the Mauler's power is doubled, and it can kill a shielded or heavily armoured target in one or two shots.
The Mauler is the only close-range weapon that can be dual-wielded, giving it a tactical advantage over other weapons that require the player to switch weapons. To maintain constant fire with dual-wielded Maulers, players can ""stagger" the firing, firing one weapon and then the other in quick succession.
In close-quarters combat, the Mauler is a formidable weapon, capable of one-hit kills, especially when combined with a melee attack. Its blade on the bottom also makes it an effective melee weapon. However, the Mauler's effectiveness is limited by its short range and the rarity of its ammunition.
Overall, the Mauler is a useful weapon in specific situations, particularly in close-quarters combat and when dual-wielded. Its instant-kill capability makes it a valuable tool for players who can utilise its strengths effectively.
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Rocket Launcher and its locking ability
The Rocket Launcher is a formidable weapon in Halo 3, capable of inflicting significant damage on both vehicles and ground forces. Its high-explosive missiles can eliminate entire groups of infantry and disable various vehicles with their wide blast radius. However, its effectiveness in Halo 3 is diminished compared to previous iterations due to the removal of its locking ability.
In Halo 2, the Rocket Launcher possessed a lock-on targeting system that could be used against aircraft and ground vehicles. This feature made it easier for players to aim and take down targets. However, in Halo 3, the M41 SSR MAV/AW Rocket Launcher variant introduced does not have this lock-on capability, forcing players to rely solely on their aiming skills to hit their intended targets.
The absence of the lock-on feature in Halo 3's Rocket Launcher is a notable change from its predecessor. While the rockets in Halo 3 travel faster and have a slightly increased explosion radius, the lack of lock-on capability makes it more challenging to accurately target and engage enemies, particularly when compared to the ease of use offered by the lock-on system in Halo 2.
Despite the removal of the lock-on ability, the Rocket Launcher in Halo 3 remains a sought-after weapon in multiplayer matches. Its sheer power and versatility make it desirable, especially when facing vehicles or groups of infantry. However, players must now possess good aim and strategic thinking to utilize the Rocket Launcher effectively, as they can no longer rely on the convenience of the lock-on feature.
In Halo: Reach, the Rocket Launcher sees further adjustments. In this iteration, the locking ability returns, but it is limited to targeting aircraft only. This change adds a new layer of complexity to the gameplay, requiring players to adapt their strategies and techniques to effectively engage both aerial and ground targets.
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Energy Sword's range
The Energy Sword is a powerful weapon in Halo 3, but it has a short range and limited uses. It is particularly effective at close range and is a one-hit kill weapon. The sword's lunge attack has been reduced in range, and it has a longer recovery time after a lunge, making it more vulnerable to counter-attacks.
The Energy Sword is an armour ability, and it does not occupy a weapon slot, allowing players to carry three weapons simultaneously. It has unlimited ammo but can only be used for a short time until it disintegrates and requires recharging. The recharge time is approximately 30 seconds, and the sword is activated by pressing the torch/armour ability button. To attack with the sword, the melee button must be used.
The Energy Sword is the signature weapon of the Sangheili, and it is viewed as a holy weapon. Only aristocrats are permitted to wield it, and sword wielders are no longer eligible for marriage. In Halo 3, the Energy Sword is challenging to obtain during the campaign outside of specific levels, such as Floodgate, Cortana, and Halo. Players can acquire it by killing a Sangheili ally or by draining Arbiter's shield during combat.
The Energy Sword is highly effective against the Jiralhanae and the Flood. However, it has diminished effectiveness against sword-wielding opponents due to its slower recovery time. The lighting effects in Halo 3 also make it harder to see on-screen action when using the Energy Sword in darker areas.
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Frequently asked questions
A bank shot is a ricochet shot.
Yes, in Halo Infinite, a medal is awarded for killing an enemy with a ricochet.
Bank shots are not uncommon in Halo 3. However, they are not easy to perform and require skill.




































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